TALORD Arena
Game guide
What you need to know to get started: picking a weapon, getting stronger, and winning fights.
Weapon types
The game has 152 swords in 5 types and 50 shields. Each type changes the pace: a dagger is quick and light, a two-handed sword slow and heavy. You can carry a shield only with a dagger, short sword or long sword.

Daggers
Fastest swings. Low damage, short reach.
Shield allowed 30 items
Short swords
Balanced speed, damage and reach.
Shield allowed 31 items
Long swords
More damage and reach, slower swings.
Shield allowed 30 items
Two-handed swords
Strongest hits and longest reach. Slowest.
No shield 31 items
Dual Knives
Very fast combos, low damage per hit.
No shield 30 itemsNo rarity. The same weapon type at the same level has exactly the same power. Two swords of the same level differ only in looks. A new weapon unlocks every few levels, from level 1 to 99.
Armor sets will be added to the site later.
Stats by type and level
Weapon bonuses grow with the weapon level. Move the slider to see the values at any level.
| Type | Attack | Skill power | Attack speed | Move speed | Energy | Armor |
|---|---|---|---|---|---|---|
| Dagger | +5.3% | +5.0% | +5.0% | +1.5% | — | — |
| Short sword | +7.1% | +6.0% | — | — | — | — |
| Long sword | +8.5% | +7.1% | −2.0% | — | — | — |
| Two-handed sword | +10.3% | +8.9% | −3.5% | −1.0% | — | — |
| Dual Knives | +5.0% | +5.0% | +6.5% | +1.0% | — | — |
| Shield | — | — | — | −0.5% | +8.9% | +6.9% |
Examples by level
| Type | Level 1 | Level 25 | Level 50 | Level 75 | Level 99 |
|---|---|---|---|---|---|
| Dagger · Attack | +1.3% | +3.3% | +5.3% | +7.4% | +9.4% |
| Short sword · Attack | +1.7% | +4.3% | +7.1% | +9.8% | +12.5% |
| Long sword · Attack | +2.0% | +5.2% | +8.5% | +11.8% | +15.0% |
| Two-handed sword · Attack | +2.5% | +6.3% | +10.3% | +14.3% | +18.1% |
| Dual Knives · Attack | +1.2% | +3.0% | +5.0% | +6.9% | +8.7% |

Upgrading and the smithy
- Play matches and earn gold, XP and stones at the end of each one.
- Level up. Every few levels a stronger weapon and shield unlock in the shop.
- Buy the new weapon with gold and equip it. Selling an item back returns 40% of its price.
- Each level-up gives 3 stat points. Spend them on the Stats screen.
Smithy: coming soon. In the next update the smith opens gem sockets for weapons and shields. Until then, any gems you collect stay safe in your inventory.

Stat points
You get 3 points per level-up. Each stat takes up to 60 points. At level 99 you have 294 points, so you cannot max everything. Pick a style.
Attack
Damage of every attack and special.
+0.15% per point+9.0% at 60 points
Energy
Maximum health.
+0.25% per point+15.0% at 60 points
Armor
Reduces the damage you take.
+0.2% per point+12.0% at 60 points
Attack speed
Faster swings and combos.
+0.1% per point+6.0% at 60 points
Move speed
Faster running.
+0.06% per point+3.6% at 60 points
Stat effects are small on purpose. Skill matters more than numbers. Resetting your points costs gold: 200 + 50 per level.

Combat basics
The rule of the arena: guard while they swing, strike when their combo ends.
Combo
Tap attack in a row. Strike right after the enemy swing ends.
Jump attack
Jump over a sweep and tap attack in the air.
Dodge
A roll that gets you out of a combo or a charged hit.
Hold guard
Hold guard as long as you like. From the front you only take chip damage.
Charged special
Hold to charge, release to strike. It breaks guard but leaves you open.
Grip
Next to an enemy who is guarding: the grip beats a guard.

Rewards per match
At the end of every match you get gold, XP and stones based on what you did in the arena.
| Gold | XP | Stones | |
|---|---|---|---|
| Base | 60 gold | 70 XP | 1 stone |
| Per kill | +28 gold | +22 XP | +1 per 2 kills |
| Damage | +1 gold per 25 damage | — | — |
| Win | +80 gold | +60 XP | +1 stone |
| MVP | +25 gold | +5 XP | — |
Up to 20 kills per match count toward rewards. Example: 5 kills, 1,500 damage and a win = 340 gold, 240 XP and 4 stones.

